# AK-47 Intermediate Rear HUD Trial

Active asset: `../30.png`. Cutout: `ak-47-mid-rear-hud.png`.
Previous variants: `ak-47-rear-hud.png` and `ak-47-side-rear-hud.png`.

This view is deliberately closer to the original rear perspective, with a small
increase in visible receiver side. A -6-degree HUD rotation preserves the displayed diagonal.

Mode: built-in image generation, then user-authorized programmatic background removal.
Generated source: `exec-a5e5074d-a070-40ca-afcb-6649eb54811e.png`.
Cutout helper: `tmp/prepare-ak-hud.ps1`; enclosed opening seeds: [583,625], [923,1074].

## Final Prompt

Use case: precise-object-edit. Image 1 is the EDIT TARGET, a stylized silver-gray AK-47 with a strong rear three-quarter view. Image 2 is an EXAMPLE OF TOO MUCH SIDE VIEW; do not copy that near-flat side profile. The user wants a SMALL camera adjustment of image 1: show slightly more of its side while retaining almost all of the original rear perspective. Turn the camera only about 10 degrees toward the side from image 1, roughly one-third of the way toward image 2. Keep the stock closest to the viewer at lower right with a clearly visible broad rear buttplate, the muzzle distant at upper left, a foreshortened compact receiver and barrel. Keep the diagonal screen orientation and overall width-to-height silhouette proportions of IMAGE 1. In particular, do not stretch the gun into the long shape of image 2. The side of the receiver should be just a little wider than in image 1, and the stock's buttplate just a little narrower; this must be a subtle camera change, not a redesign. Preserve the same smooth gray outlines, silver-white receiver and magazine, medium-gray full stock and grip, clean nonrealistic 2D game illustration. Complete gun, centered, no cropping. Transparent PNG alpha background, no text, no backdrop or checkerboard baked into the image. Output ONE intermediate icon, not a comparison sheet.
