# AK-47 Rear Perspective HUD Trial

Active icon: `../30.png`. Preview cutout: `ak-47-rear-hud.png`.
Previous active icon: `../30-side-view-v1.png`.

The HTML prototype starts with AK-47 selected. No server or Pawn changes.
PNG dimensions: 1254 x 1254. Visible bounds: [203, 141, 911, 981].
The HUD applies a -10-degree rotation to soften the diagonal. The PNG is unchanged;
the measured outline keeps the visible size and centering stable after rotation.

Generated with the built-in image generation tool. The selected generated image
contained an opaque checkerboard, so the user explicitly authorized programmatic
background removal. `tmp/prepare-ak-hud.ps1` removes the exterior background and
the enclosed trigger-guard and stock-loop openings; retained drawing pixels are unchanged.
Original: `exec-930108fe-8ea1-4cb3-8657-9ecfc42c1659.png` in Codex generated images.

## Final Generation Prompt

Use case: precise-object-edit.
Edit target: the supplied stylized silver-gray AK-47 videogame HUD icon.
Change the camera perspective ONLY: view the weapon from BEHIND AND SLIGHTLY ABOVE, a REAR THREE-QUARTER viewpoint on the BUTTSTOCK side. The full stock is CLOSEST to the viewer in the LOWER RIGHT foreground, with its broad rear buttplate visibly facing the viewer. The receiver is farther away toward the center. The barrel and muzzle recede AWAY from the viewer toward the UPPER LEFT background. Use clear moderate perspective foreshortening: the foreground stock appears larger, the distant muzzle and front sight appear smaller. The muzzle points upward-left and away, NOT toward the viewer. Do not show a large front-facing round muzzle opening. Keep the weapon compact and chunky, not stretched into a long side profile. Keep enough of the side of the receiver and the curved magazine visible to recognize the AK-47 immediately.
Preserve the same classic full-stock AK-47, smooth outlines, pale silver-white receiver and magazine, medium-gray stock/grip/handguard, clean simplified flat 2D game illustration style, same gray palette and level of detail. No photorealism or glossy 3D rendering. The gun remains upright relative to its own axis; the magazine and pistol grip extend below the receiver.
Square canvas, the entire gun visible, centered with a small clear margin around every extremity, no cropped parts. Remove the reference's checkerboard: the output background must be genuinely TRANSPARENT RGBA with alpha-zero empty pixels, not a rendered checker pattern or a solid background. No text, labels, logos, hands, ground shadows or extra accessories.
