# AK-47 Side-Rear HUD Trial

Active asset: `../30.png`. Working cutout: `ak-47-side-rear-hud.png`.
Previous rear view is preserved in `ak-47-rear-hud.png`.

The camera is closer to the side of the weapon, with only a narrow buttplate edge visible.
The HUD uses a +10-degree screen rotation to maintain the previous displayed diagonal.
The visible silhouette remains normalized to the existing weapon size.

Mode: built-in image generation, followed by user-authorized programmatic removal
of the baked-in checkerboard using `tmp/prepare-ak-hud.ps1`.
Background seeds: [692,644], [1110,912], [276,365].
Generated source: `exec-34c91068-18c3-4cd4-b1df-151c12426b7c.png`.

## Final Prompt

Use case: precise-object-edit. Edit the supplied stylized silver-gray AK-47 HUD icon. Change only the camera yaw to show MUCH MORE OF THE SIDE of the rifle. Use a near-side view with just a subtle rear three-quarter perspective, about 15 degrees away from a perfectly flat side profile. The broad flat SIDE of the receiver, the whole curved magazine, pistol grip, handguard and side of the full stock must be clearly visible and recognizable. The buttstock remains slightly closer to the viewer, but its rear buttplate is now only a narrow edge, NOT a broad foreground face. The muzzle remains farther away, pointing diagonally toward UPPER LEFT; the stock is toward LOWER RIGHT. Keep roughly the same diagonal orientation within the square canvas as the input. Reduce the extreme foreshortening without making the weapon skinny or elongated. Maintain the exact original classic AK-47 model and the same clean nonrealistic silver-white and medium-gray 2D game-illustration style, smooth outlines, simplified flat shading, no photorealism. Keep the complete rifle visible, centered with clear margins. Genuine transparent alpha-channel PNG background, no checkerboard pattern, no opaque background, no text or extra objects. Do not simply rotate the existing image in the image plane: rotate the camera around the rifle to reveal its broad SIDE.
