# Rear Three-Quarter Long Guns

Generated with the built-in image generation tool using the approved AK-47 as camera/style reference and each previous icon as the edit target. User-authorized programmatic background removal uses `tmp/prepare-hud-cutout.ps1`; retained drawing pixels are unchanged.

Active PNGs are `../25.png`, `../26.png`, `../27.png`, `../31.png`, `../33.png`, and `../34.png`. This folder contains matching cutouts. Previous side views are retained as `../ID-side-view-v1.png`. No server or Pawn changes. All images keep the existing visible-size normalization; small screen-plane rotations align the muzzle-up-left presentation.

## 25: Pump-action shotgun

- Active: `../25.png`
- Source: `exec-1ccf0f5d-d987-4c9a-b583-81f423847108.png`
- PNG: 1254 x 1254
- Visible bounds: [60,126,1125,992]
- HUD rotation: -3 degrees
- Background seeds: [687,609]

### Final Prompt

Use case: precise-object-edit. Image 1 is ONLY the approved camera/composition and illustration-style reference, an AK-47. Image 2 is the EDIT TARGET, the weapon to redraw. Produce ONLY the weapon from IMAGE 2, never an AK or a hybrid. Match the moderate REAR THREE-QUARTER perspective of image 1: viewed from behind and slightly above, rear stock/grip close to the viewer at LOWER RIGHT, muzzle distant at UPPER LEFT. A little of the side is visible, but NOT a flat side profile; keep clear foreshortening and a compact silhouette with a visible buttplate/rear end. The projected barrel axis slopes approximately 40 degrees down toward the right, the same diagonal as image 1. Subject to preserve: the plain full-stock pump shotgun, with a long barrel and tubular magazine, ribbed sliding pump fore-end, traditional continuous shoulder stock and grip. No detachable magazine or scope. Preserve the target weapon's recognizable parts and proportions while changing its camera view, not merely rotating a flat side image. Maintain clean NONREALISTIC silver-white and gray game illustration, smooth medium-gray outlines and broad simple flat shaded planes, matching image 1. No textures, colored wood, shiny realistic metal, photorealism, hands, labels, text, backdrop or extra attachments. Square canvas, exactly one complete gun centered with small clear margins, no cropping. Genuine transparent RGBA PNG background including transparent internal openings; never paint a checkerboard into the background.

## 26: Sawn-off shotgun

- Active: `../26.png`
- Source: `exec-413b01d3-ec1d-4bc3-8340-0eb0c0fd1116.png`
- PNG: 1254 x 1254
- Visible bounds: [78,194,1102,872]
- HUD rotation: -4 degrees
- Background seeds: [750,720,806,779]

### Final Prompt

Use case: precise-object-edit. Image 1 is ONLY the approved camera/composition and illustration-style reference, an AK-47. Image 2 is the EDIT TARGET, the weapon to redraw. Produce ONLY the weapon from IMAGE 2, never an AK or a hybrid. Match the moderate REAR THREE-QUARTER perspective of image 1: viewed from behind and slightly above, rear stock/grip close to the viewer at LOWER RIGHT, muzzle distant at UPPER LEFT. A little of the side is visible, but NOT a flat side profile; keep clear foreshortening and a compact silhouette with a visible buttplate/rear end. The projected barrel axis slopes approximately 40 degrees down toward the right, the same diagonal as image 1. Subject to preserve: the compact short double-barrel sawn-off shotgun with two short barrels, break-action receiver and short curved sawn grip exactly as in image 2. It has NO full shoulder stock. Its short grip is nearest the viewer. Do not add a full stock, scope or magazine. Preserve the target weapon's recognizable parts and proportions while changing its camera view, not merely rotating a flat side image. Maintain clean NONREALISTIC silver-white and gray game illustration, smooth medium-gray outlines and broad simple flat shaded planes, matching image 1. No textures, colored wood, shiny realistic metal, photorealism, hands, labels, text, backdrop or extra attachments. Square canvas, exactly one complete gun centered with small clear margins, no cropping. Genuine transparent RGBA PNG background including transparent internal openings; never paint a checkerboard into the background.

## 27: SPAS-12 combat shotgun

- Active: `../27.png`
- Source: `exec-123aac48-1aa6-4170-b7b4-bbba92899856.png`
- PNG: 1254 x 1254
- Visible bounds: [95,139,1064,978]
- HUD rotation: 5 degrees
- Background seeds: [860,765,670,416]

### Final Prompt

Use case: precise-object-edit. Image 1 is ONLY the approved camera/composition and illustration-style reference, an AK-47. Image 2 is the EDIT TARGET, the weapon to redraw. Produce ONLY the weapon from IMAGE 2, never an AK or a hybrid. Match the moderate REAR THREE-QUARTER perspective of image 1: viewed from behind and slightly above, rear stock/grip close to the viewer at LOWER RIGHT, muzzle distant at UPPER LEFT. A little of the side is visible, but NOT a flat side profile; keep clear foreshortening and a compact silhouette with a visible buttplate/rear end. The projected barrel axis slopes approximately 40 degrees down toward the right, the same diagonal as image 1. Subject to preserve: the SPAS-12 combat shotgun with its distinctive perforated barrel shroud, broad ribbed pump fore-end, pistol grip and skeletal folding stock FOLDED OVER THE TOP OF THE RECEIVER, exactly as image 2. Preserve that folded configuration. Do not add an AK-style solid stock or a detachable rifle magazine. The rear of the receiver and pistol grip are closest. Preserve the target weapon's recognizable parts and proportions while changing its camera view, not merely rotating a flat side image. Maintain clean NONREALISTIC silver-white and gray game illustration, smooth medium-gray outlines and broad simple flat shaded planes, matching image 1. No textures, colored wood, shiny realistic metal, photorealism, hands, labels, text, backdrop or extra attachments. Square canvas, exactly one complete gun centered with small clear margins, no cropping. Genuine transparent RGBA PNG background including transparent internal openings; never paint a checkerboard into the background.

## 31: M4 assault rifle

- Active: `../31.png`
- Source: `exec-4e8857f2-a904-47ce-a9f6-8bdffc553cc0.png`
- PNG: 1254 x 1254
- Visible bounds: [78,168,1123,830]
- HUD rotation: 3 degrees
- Background seeds: [572,346,1010,776,579,649]

### Final Prompt

Use case: precise-object-edit. Image 1 is ONLY the approved camera/composition and illustration-style reference, an AK-47. Image 2 is the EDIT TARGET, the weapon to redraw. Produce ONLY the weapon from IMAGE 2, never an AK or a hybrid. Match the moderate REAR THREE-QUARTER perspective of image 1: viewed from behind and slightly above, rear stock/grip close to the viewer at LOWER RIGHT, muzzle distant at UPPER LEFT. A little of the side is visible, but NOT a flat side profile; keep clear foreshortening and a compact silhouette with a visible buttplate/rear end. The projected barrel axis slopes approximately 40 degrees down toward the right, the same diagonal as image 1. Subject to preserve: the M4 assault rifle with its M4 collapsible stock, carrying handle, ribbed handguard, straight upper receiver with sight, curved STANAG box magazine and AR-style pistol grip. Preserve the M4 identity, not an AK. Preserve the target weapon's recognizable parts and proportions while changing its camera view, not merely rotating a flat side image. Maintain clean NONREALISTIC silver-white and gray game illustration, smooth medium-gray outlines and broad simple flat shaded planes, matching image 1. No textures, colored wood, shiny realistic metal, photorealism, hands, labels, text, backdrop or extra attachments. Square canvas, exactly one complete gun centered with small clear margins, no cropping. Genuine transparent RGBA PNG background including transparent internal openings; never paint a checkerboard into the background.

## 33: Hunting rifle

- Active: `../33.png`
- Source: `exec-705d4720-dd99-4ee8-a666-c150b0513674.png`
- PNG: 1254 x 1254
- Visible bounds: [99,180,1070,886]
- HUD rotation: 0 degrees
- Background seeds: [671,615,1002,990,310,379]

### Final Prompt

Use case: precise-object-edit. Image 1 is ONLY the approved camera/composition and illustration-style reference, an AK-47. Image 2 is the EDIT TARGET, the weapon to redraw. Produce ONLY the weapon from IMAGE 2, never an AK or a hybrid. Match the moderate REAR THREE-QUARTER perspective of image 1: viewed from behind and slightly above, rear stock/grip close to the viewer at LOWER RIGHT, muzzle distant at UPPER LEFT. A little of the side is visible, but NOT a flat side profile; keep clear foreshortening and a compact silhouette with a visible buttplate/rear end. The projected barrel axis slopes approximately 40 degrees down toward the right, the same diagonal as image 1. Subject to preserve: the simple unscoped bolt-action hunting rifle with traditional continuous stock and slim fore-end, slim long barrel, simple iron sights and small bolt handle. NO telescopic scope, no detachable curved magazine. Preserve the target weapon's recognizable parts and proportions while changing its camera view, not merely rotating a flat side image. Maintain clean NONREALISTIC silver-white and gray game illustration, smooth medium-gray outlines and broad simple flat shaded planes, matching image 1. No textures, colored wood, shiny realistic metal, photorealism, hands, labels, text, backdrop or extra attachments. Square canvas, exactly one complete gun centered with small clear margins, no cropping. Genuine transparent RGBA PNG background including transparent internal openings; never paint a checkerboard into the background.

## 34: Sniper rifle

- Active: `../34.png`
- Source: `exec-fa663187-a9c2-471f-8c1a-d6f9c072da4e.png`
- PNG: 1254 x 1254
- Visible bounds: [86,115,1083,1024]
- HUD rotation: -6 degrees
- Background seeds: [644,661,615,407]

### Final Prompt

Use case: precise-object-edit. Image 1 is ONLY the approved camera/composition and illustration-style reference, an AK-47. Image 2 is the EDIT TARGET, the weapon to redraw. Produce ONLY the weapon from IMAGE 2, never an AK or a hybrid. Match the moderate REAR THREE-QUARTER perspective of image 1: viewed from behind and slightly above, rear stock/grip close to the viewer at LOWER RIGHT, muzzle distant at UPPER LEFT. A little of the side is visible, but NOT a flat side profile; keep clear foreshortening and a compact silhouette with a visible buttplate/rear end. The projected barrel axis slopes approximately 40 degrees down toward the right, the same diagonal as image 1. Subject to preserve: the scoped bolt-action sniper rifle with long slim barrel, traditional solid shoulder stock and prominent telescopic scope above the receiver. Its scope, bolt handle and stock must remain clearly recognizable. No bipod or extra attachments. Preserve the target weapon's recognizable parts and proportions while changing its camera view, not merely rotating a flat side image. Maintain clean NONREALISTIC silver-white and gray game illustration, smooth medium-gray outlines and broad simple flat shaded planes, matching image 1. No textures, colored wood, shiny realistic metal, photorealism, hands, labels, text, backdrop or extra attachments. Square canvas, exactly one complete gun centered with small clear margins, no cropping. Genuine transparent RGBA PNG background including transparent internal openings; never paint a checkerboard into the background.

